Charge Rifle
Sniper
About the Charge Rifle
The Charge Rifle is an LMG that uses Energy Ammo and does 32 Damage Per Second with a maximum of 45 Damage Per Shot. Holding down the trigger will charge up the beam for a short time, during which you will deal small incremental damage every tick to enemies hit. After this warm-up period, the beam will blast forth, dealing major damage to any enemy it hits.
The Charge Rifle can attach 1x Holo, 1x HCOG "Classic", 2x HCOG "Bruiser", 1x-2x Variable Holo, 6x Sniper, 3x HCOG "Ranger", 2x-4x Variable AOG, 4x-8x Variable Sniper, 4x-10x Digital Sniper Threat, Sniper Stock (Common, Rare, Epic)
Stats
Magazine | Bodyshot DMG | Headshot DMG | Bodyshot DPS | Headshot DPS | Ammo Type |
---|---|---|---|---|---|
4 | 45 | 56 | 32 | 64 | Sniper |
Attachments
Optic | Barrel | Mag | Stock | Hop-Up |
---|---|---|---|---|
Yes | No | No | Yes | No |
Updates
Date | Notes |
---|---|
February 4, 2020 | Now takes Sniper ammo |
February 4, 2020 | Decreased ammo used per shot: 3 → 1 |
February 4, 2020 | Base mag size decreased: 9 → 4 rounds |
February 4, 2020 | Common mag size decreased: 12 → 5 rounds |
February 4, 2020 | Rare mag size decreased: 15 → 6 rounds |
February 4, 2020 | Epic mag size decreased: 18 → 7 rounds |
October 17, 2019 | Increased ammo used per shot: 1 → 3 |
October 17, 2019 | Base mag size increased: 3 → 9 rounds |
October 17, 2019 | Common mag size increased: 4 → 12 rounds |
October 17, 2019 | Rare mag size increased: 5 → 15 rounds |
October 17, 2019 | Epic mag size increased: 6 → 18 rounds |
October 17, 2019 | Decreased damaged falloff range |
October 1, 2019 | Added to the game |
View all updates |